What would cezanne think?

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Motivated by a "microworlds"-style approach to cognitive studies, we prepared for research in spatial cognition by developing a software construction kit based on Kevin Lynch's "elements of the city image" [2, 41. His notion of the "city image" is that of a mental map structured on five basic elements, representations of which become the basis of our design tool. Users create maps by arranging these elements into colorful layouts, thereby establishing particular spatial relationships. The software transforms these maps into series of street-levels views that maintain the topological relationships.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd Conference on Creativity and Cognition, C and C 1999
PublisherAssociation for Computing Machinery, Inc
Pages132-134
Number of pages3
ISBN (Electronic)1581130783, 9781581130782
DOIs
StatePublished - Oct 1 1999
Externally publishedYes
Event3rd Conference on Creativity and Cognition, C and C 1999 - Loughborough, United Kingdom
Duration: Oct 11 1999Oct 13 1999

Publication series

NameProceedings of the 3rd Conference on Creativity and Cognition, C and C 1999

Other

Other3rd Conference on Creativity and Cognition, C and C 1999
Country/TerritoryUnited Kingdom
CityLoughborough
Period10/11/9910/13/99

Bibliographical note

Funding Information:
The cornposited scenes effect shifts of view, scale, and representation, but maintain the topological relationships among elements of the cityscape. The simultaneous display of cornposited scenesa nd the miniature map helps users to consider discrepancies between what they expected and what they see. Discussion of these discrepancies can reveal aspects of their thinking about the place they have designed or represented, and about space in general. Comparison of these data with data from studies of understandings of smaller-scale environments can further enrich our knowledge of how people experience and think about space P, 6, 7, 81. ACKNOWLEDGMENTS Work related to WayMaker is supported by MERL - A Mitsubishi Electric Research Laboratory, in Cambridge, Massachusetts. WayMaker was created in 1996-1997 by Carol Strohecker (MERL) and Barbara Barros ([MIT Department of Urban Studies and Planning], [MERL], StrataVarious Software). The most complete implementation was realized in 1998-1999 by Adrienne Slaughter ([MERL], [MIT]). Production of the graphic interface was supported by Daniel Gilman ([MERL], Massachusetts College of Art). Painting excerpts are from [3]. The next version of the prototype will include sound design by Maribeth Back ([MERL], XeroxPARC). We are grateful to MERL staff members, and to students and staff of the Graduate School of Design, Harvard University, who experimented with the initial prototype and provided usage data that is guiding development of subsequent versions.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • City image
  • Design tools
  • Learning environments
  • Microworlds
  • Spatial cognition
  • Urban planning
  • Virtual domains

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