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What makes learning fun? exploring the influence of choice and difficulty on mind wandering and engagement during learning

  • Caitlin Mills
  • , Sidney D'Mello
  • , Blair Lehman
  • , Nigel Bosch
  • , Amber Strain
  • , Art Graesser

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Maintaining learner engagement is critical for all types of learning technologies. This study investigated how choice over a learning topic and the difficulty of the materials influenced mind wandering, engagement, and learning during a computerized learning task. 59 participants were randomly assigned to a text difficulty and choice condition (i.e., self-selected or experimenter-selected topic) and measures of mind wandering and engagement were collected during learning. Participants who studied the difficult version of the texts reported significantly higher rates of mind wandering (d =.41) and lower arousal both during (d =.52) and after the learning session (d =.48). Mind wandering and arousal were not affected by choice. However, participants who were assigned to study the topic they selected reported significantly more positive valence during (d =.57) but not after learning. These participants also scored substantially higher on a subsequent knowledge test (d = 1.27). These results suggest that choice and text difficulty differentially impact mind wandering, engagement, and learning and provide important considerations for the design of ITSs and serious games with a reading component.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings
PublisherSpringer Verlag
Pages71-80
Number of pages10
ISBN (Print)9783642391118
DOIs
StatePublished - 2013
Externally publishedYes
Event16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, TN, United States
Duration: Jul 9 2013Jul 13 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7926 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Artificial Intelligence in Education, AIED 2013
Country/TerritoryUnited States
CityMemphis, TN
Period7/9/137/13/13

Keywords

  • Affect
  • Engagement
  • Mind wandering
  • Reading
  • Serious games

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