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Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms

  • Jasmine Joyce Deguzman
  • , Erik De Vries Smith
  • , Samyok Nepal
  • , Kalinda Miller
  • , Courtney N Hutton
  • , Tongyu Nie
  • , Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

When faced with learning new algorithms, students often struggle with recognizing the details of the algorithm or with understanding the meaning of its intermediate stages and interpreting the results. These difficulties typically stem from the inherent inadequacies of using static representations to describe dynamic systems. We have developed the guided walk-through experience, Walk Me Through It, as a way for users to, not only visualize but interact, with every stage of common graph traversal algorithms, Breadth-First Search and Depth-First Search. Users must construct their own map of the room layout and connections between them by collecting room Tokens as they navigate the maze implemented with Flexible Spaces.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1092-1093
Number of pages2
ISBN (Electronic)9798350374490
DOIs
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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