Abstract
We discuss volume line integral convolution (LIC) techniques for effectively visualizing 3D flow, including using visibility-impeding halos and efficient asymmetric filter kernels.
Original language | English (US) |
---|---|
Pages (from-to) | 49-53 |
Number of pages | 5 |
Journal | IEEE Computer Graphics and Applications |
Volume | 18 |
Issue number | 4 |
DOIs | |
State | Published - Jul 1998 |
Bibliographical note
Funding Information:This work was supported by ICASE under NASA contract NAS1-19480. We’re grateful to Marc Levoy for providing the original volume rendering platform that we built upon, and to Kwan-Liu Ma, Tom Crockett, David Banks, Hans-Christian Hege, and the anonymous reviewers for insightful comments and suggestions for improving this work.