Virtual Reality on a SWIM: Scalable World in Miniature

Jarod Pivovar, Jasmine Deguzman, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

The World-in-Miniature (WIM) metaphor is a 3D user interface technique that allows the user to interact with an identical miniature copy of the virtual environment they are in. Users are able to manipulate an object in either the miniature copy or the life-size copy and have that change reflected in the other model. This general model lacks a method to adjust the sizing of the objects in the miniature copy or the view that it displays. As a result, precise movement on objects of a different scale becomes difficult in vast and compact spaces. We propose the Scalable World in Miniature (SWIM) which affords independent scaling and finer control across a spectrum of object sizes. By treating the WIM as an independently scalable volume of interest, users can set specific objects and subsections or the entire environment as their view in the miniature model at a scale to their liking. Only the objects displayed in the WIM can be interacted with, allowing for more natural interactions with objects of different scale factors. The proposed solution of the Scalable World in Miniature (SWIM) provides users an increased flexibility and more intuitive interactions with the WIM system.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages912-913
Number of pages2
ISBN (Electronic)9781665484022
DOIs
StatePublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: Mar 12 2022Mar 16 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period3/12/223/16/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Interaction techniques
  • Virtual reality

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