Although research on virtual reality interventions for persistent pain is in its infancy, this technology holds considerable promise, and research in this field should be pursued.
Bibliographical noteFunding Information:
We thank Vicky Gandhi and Sarah Rowe for their editorial help. Supported in part by the following NIH grants: R01 CA131148 (PI, Francis Keefe), 1UM1AR062800 (PI, Dan Riddle), P01 AR50245 (PI, Farshid Guiak, Project 3 PI, Francis Keefe), R01 NR010777 (PI, John Burns, CoInv, Francis Keefe), R01 NS053759 (PI, Laura Porter, CoInv, Francis Keefe), P01 AR50245 (PI, Farshid Guiak, Project 3 PI, Francis Keefe), R01 AR054626 (PI, Joan Broderick, Co-Inv, Francis Keefe), and R01-DA-026454 (PI, M. Zachary Rosenthal), by a Within Our Reach Grant from the American College of Rheumatology Research and Education Fund (PI, Francis Keefe), as well as by NIH grants to Drs Patterson and Sharar at the UW: NIH HD40954-01, 1R01AR054115-01A1, R01GM042725-17A1, and the Scan Design Foundation by Inger and Jens Bruun.
Copyright 2013 Elsevier B.V., All rights reserved.
- Topical review
- Virtual reality