Virtual reality data visualization for team-based STEAM education: Tools, methods, and lessons learned

Daniel F. Keefe, David H. Laidlaw

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

We present a discussion of tools, methods, and lessons learned from nearly ten years of work using virtual reality data visualization as a driving problem area for collaborative practice-based STEAM education. This work has spanned multiple universities and design colleges. It has resulted in courses taught to both students majoring in computer science and students majoring in art or design. Within the classroom, an important aspect of our approach is including art and design students directly in real scientific research, often extended beyond the computer science aspects of data visualization to also include the research of collaborators in biology, medicine, and engineering who provide cutting-edge data visualization challenges. The interdisciplinary team-based education efforts have also extended beyond the classroom as art and design students have participated in our labs as research assistants and made major contributions to published scientific research. In some cases, these experiences have impacted career paths for students.

Original languageEnglish (US)
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationSystems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Proceedings
Pages179-187
Number of pages9
EditionPART 2
DOIs
StatePublished - Oct 7 2013
Event5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8022 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • STEAM
  • art
  • computer science
  • education
  • science
  • virtual reality
  • visualization

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    Keefe, D. F., & Laidlaw, D. H. (2013). Virtual reality data visualization for team-based STEAM education: Tools, methods, and lessons learned. In Virtual, Augmented and Mixed Reality: Systems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Proceedings (PART 2 ed., pp. 179-187). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8022 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-39420-1-20