The emerging field of virtual reality has many promising new applications for the medical sciences. For example, by converting magnetic resonance and tomography-based images into 3D models, users can visually inspect individualized anatomic reconstructions at clinically useful high resolutions. Yet, adequate development of these tools will require a wide breadth of associated expertise to take advantage of current video game technologies while maintaining relevance for clinical use. Our laboratory has begun to implement such system approaches for the exploration of hearts, cadaveric specimens, and medical device-tissue interactions. We have created hundreds of anatomical scenes that were developed using physician feedback from conferences worldwide. We demonstrate several aspects of the potential applicability of virtual reality to serve both clinical science and education, and additionally discuss future prospects.
|Original language||English (US)|
|Title of host publication||Proceedings of the Future Technologies Conference, FTC 2020, Volume 3|
|Editors||Kohei Arai, Supriya Kapoor, Rahul Bhatia|
|Publisher||Springer Science and Business Media Deutschland GmbH|
|Number of pages||11|
|State||Published - 2021|
|Event||Future Technologies Conference, FTC 2020 - San Francisco, United States|
Duration: Nov 5 2020 → Nov 6 2020
|Name||Advances in Intelligent Systems and Computing|
|Conference||Future Technologies Conference, FTC 2020|
|Period||11/5/20 → 11/6/20|
Bibliographical notePublisher Copyright:
© 2021, Springer Nature Switzerland AG.
- Cardiac anatomy
- Virtual reality