Abstract
We present a dynamic omnidirectional texture synthesis (DOTS) approach for generating real-Time virtual reality content captured using a consumer-grade RGB-D camera. Compared to a single fixed-viewpoint color map, view-dependent texture mapping (VDTM) techniques can reproduce finer detail and replicate dynamic lighting effects that become especially noticeable with head tracking in virtual reality. However, VDTM is very sensitive to errors such as missing data or inaccurate camera pose estimation, both of which are commonplace for objects captured using consumer-grade RGB-D cameras. To overcome these limitations, our proposed optimization can synthesize a high resolution view-dependent texture map for any virtual camera location. Synthetic textures are generated by uniformly sampling a spherical virtual camera set surrounding the virtual object, thereby enabling efficient real-Time rendering for all potential viewing directions.
Original language | English (US) |
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Title of host publication | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings |
Editors | Frank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 521-522 |
Number of pages | 2 |
ISBN (Print) | 9781538633656 |
DOIs | |
State | Published - Aug 24 2018 |
Event | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany Duration: Mar 18 2018 → Mar 22 2018 |
Publication series
Name | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings |
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Other
Other | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 |
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Country/Territory | Germany |
City | Reutlingen |
Period | 3/18/18 → 3/22/18 |
Bibliographical note
Funding Information:This work is sponsored by the U.S. Army Research Laboratory (ARL) under contract number W911NF-14-D-0005. Statements
Keywords
- content creation
- view-dependent texture mapping
- virtual reality