Virtual and Augmented Reality

Victoria Interrante, Tobias Höllerer, Anatole Lécuyer

Research output: Contribution to journalReview articlepeer-review

19 Scopus citations

Abstract

Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art, important achievements, and impact of several areas in these dynamic disciplines. It contains three original articles that consider important aspects of VR/AR technologies and outline future research opportunities.

Original languageEnglish (US)
Pages (from-to)28-30
Number of pages3
JournalIEEE Computer Graphics and Applications
Volume38
Issue number2
DOIs
StatePublished - Mar 1 2018

Bibliographical note

Publisher Copyright:
© 1981-2012 IEEE.

Keywords

  • AR/VR
  • Computer Graphics
  • VR/AR
  • augmented reality
  • virtual reality

Fingerprint

Dive into the research topics of 'Virtual and Augmented Reality'. Together they form a unique fingerprint.

Cite this