Abstract
High-fidelity virtual content is essential for the creation of compelling and effective virtual reality (VR) experiences. However, creating photorealistic content is not easy, and handcrafting detailed 3D models can be time and labor intensive. Structured camera arrays, such as light-stages, can scan and reconstruct high-fidelity virtual models, but the expense makes this technology impractical for most users. In this paper, we present a complete end-to-end pipeline for the capture, processing, and rendering of view-dependent 3D models in virtual reality from a single consumer-grade depth camera. The geometry model and the camera trajectories are automatically reconstructed and optimized from a RGB-D image sequence captured offline. Based on the head-mounted display (HMD) position, the three closest images are selected for real-time rendering and fused together to smooth the transition between viewpoints. The specular reflections and light-burst effects can also be preserved and reproduced. We confirmed that our method does not require technical background knowledge by testing our system with data captured by non-expert operators.
Original language | English (US) |
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Title of host publication | 2017 IEEE International Conference on Image Processing, ICIP 2017 - Proceedings |
Publisher | IEEE Computer Society |
Pages | 2931-2935 |
Number of pages | 5 |
ISBN (Electronic) | 9781509021758 |
DOIs | |
State | Published - Jul 2 2017 |
Event | 24th IEEE International Conference on Image Processing, ICIP 2017 - Beijing, China Duration: Sep 17 2017 → Sep 20 2017 |
Publication series
Name | Proceedings - International Conference on Image Processing, ICIP |
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Volume | 2017-September |
ISSN (Print) | 1522-4880 |
Other
Other | 24th IEEE International Conference on Image Processing, ICIP 2017 |
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Country/Territory | China |
City | Beijing |
Period | 9/17/17 → 9/20/17 |
Bibliographical note
Funding Information:This work is sponsored by the U.S. Army Research Laboratory (ARL) under contract number W911NF-14-D-0005. Statements and opinions expressed and content included do not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.
Keywords
- Appearance Representation
- Image-Based Rendering
- Virtual Reality