Abstract
We present an interactive algorithm to model physics-based interactions in multi-agent simulations. Our approach is capable of modeling both physical forces and interactions between agents and obstacles, while allowing the agents to anticipate and avoid collisions for local navigation. We combine velocity-based collision-avoidance algorithms with external physical forces. The overall formulation can approximately simulate various physical effects, including collisions, pushing, deceleration and resistive forces. We have integrated our approach with an open-source physics engine and use the resulting system to model plausible behaviors of and interactions among large numbers of agents in dense environments. Our algorithm can simulate a few thousand agents at interactive rates and can generate many emergent behaviors. The overall approach is useful for interactive applications that require plausible physical behavior, including games and virtual worlds.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings - SCA 2013 |
| Subtitle of host publication | 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation |
| Pages | 125-134 |
| Number of pages | 10 |
| DOIs | |
| State | Published - 2013 |
| Event | 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2013 - Anaheim, CA, United States Duration: Jul 19 2013 → Jul 21 2013 |
Publication series
| Name | Proceedings - SCA 2013: 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation |
|---|
Other
| Other | 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2013 |
|---|---|
| Country/Territory | United States |
| City | Anaheim, CA |
| Period | 7/19/13 → 7/21/13 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Multi-agent simulation
- Physical interactions
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