Abstract
Markovian network equilibrium generalizes the classical Wardrop equilibrium in network games. At a Markovian network equilibrium, each player of the game solves a Markov decision process instead of a shortest path problem. We propose two novel extensions of Markovian network equilibrium by considering (1) variable demand, which offers the players a quitting option, and (2) multi-commodity flow, which allows players to have heterogeneous ending time. We further develop dynamic-programming-based iterative algorithms for the proposed equilibrium problems, together with their arithmetic complexity analysis. Finally, we illustrate our network equilibrium model via a multi-commodity ride-sharing example, and compare the computational efficiency of our algorithms against the state-of-the-art optimization software MOSEK over extensive numerical experiments.
Original language | English (US) |
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Article number | 110224 |
Journal | Automatica |
Volume | 140 |
DOIs | |
State | Published - Jun 2022 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2022 Elsevier Ltd
Keywords
- Markov decision process
- Network optimization
- Wardrop equilibrium