Abstract
This paper examines how interviews with students—at critical moments of the learning process—may be leveraged to improve the design of educational software. Specifically, we discuss iterative work to improve the design of a pedagogical agent in the Betty’s Brain learning environment, Mr. Davis. Students interacted with the pedagogical agent in Betty’s Brain during two separate studies, two months apart. During study one, qualitative interviews were prompted by student actions within the system and theoretically aligned sequences of educationally relevant affective states (as detected by previously validated models). Facilitaed by an app called the Quick Red Fox (QRF), these in situ interviews were then used to identify ways to rapidly improve Mr. Davis’ design, investigated in study two. Results indicate that changes designed to make Mr. Davis more empathetic correlate with improved learning outcomes. We also discuss the potential for rapidly collected qualitative data in future developments.
| Original language | English (US) |
|---|---|
| Title of host publication | 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings |
| Editors | Maria Mercedes T. Rodrigo, Sridhar Iyer, Antonija Mitrovic, Hercy N. H. Cheng, Dan Kohen-Vacs, Camillia Matuk, Agnieszka Palalas, Ramkumar Rajenran, Kazuhisa Seta, Jingyun Wang |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 69-74 |
| Number of pages | 6 |
| ISBN (Electronic) | 9789869721479 |
| State | Published - Nov 22 2021 |
| Externally published | Yes |
| Event | 29th International Conference on Computers in Education Conference, ICCE 2021 - Virtual, Online Duration: Nov 22 2021 → Nov 26 2021 |
Publication series
| Name | 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings |
|---|---|
| Volume | 1 |
Conference
| Conference | 29th International Conference on Computers in Education Conference, ICCE 2021 |
|---|---|
| City | Virtual, Online |
| Period | 11/22/21 → 11/26/21 |
Bibliographical note
Publisher Copyright:© 2021 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings. All rights reserved
Keywords
- Affective computing
- data-driven design
- learning by teaching
- pedagogical agents
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