Using gaming simulation to evaluate bioterrorism and emergency readiness education

Debra K Olson, Amy Scheller, Susan Larson, Linda L Lindeke, Sandra Edwardson

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

Objective. We performed an outcome evaluation of the impact of public health preparedness training as a group comparison posttest design to determine the differences in the way individuals who had participated in training performed in a simulated emergency. Methods. The Experimental Group 1 included students who had graduated from or were currently enrolled in the bioterrorism and emergency readiness (BT/ER) curriculum at the University of Minnesota School of Public Health. The comparison groups included individuals who had access to the Internet and were aware of the 2006 online simulation Disaster in Franklin County: A Public Health Simulation. The evaluation process employed surveys and the gaming simulation as sources for primary data. Results. Participants in the BT/ER curriculum (p=0.0001) and other participants completing at least 45 hours of training in the past year (p=0.0001) demonstrated higher effectiveness scores (accuracy of chosen responses within the simulation) than participants who did not report significant amounts of training. Conclusions. This evaluation research demonstrated that training is significantly associated with better performance in a simulated emergency using gaming technology.

Original languageEnglish (US)
Pages (from-to)468-477
Number of pages10
JournalPublic Health Reports
Volume125
Issue number3
DOIs
StatePublished - Jan 1 2010

Fingerprint

Bioterrorism
Emergencies
Education
Curriculum
Public Health
Public Health Schools
Information Storage and Retrieval
Disasters
Internet
Students
Technology

Cite this

Using gaming simulation to evaluate bioterrorism and emergency readiness education. / Olson, Debra K; Scheller, Amy; Larson, Susan; Lindeke, Linda L; Edwardson, Sandra.

In: Public Health Reports, Vol. 125, No. 3, 01.01.2010, p. 468-477.

Research output: Contribution to journalArticle

Olson, Debra K ; Scheller, Amy ; Larson, Susan ; Lindeke, Linda L ; Edwardson, Sandra. / Using gaming simulation to evaluate bioterrorism and emergency readiness education. In: Public Health Reports. 2010 ; Vol. 125, No. 3. pp. 468-477.
@article{65179cf6cf1f49e1964f188819a07802,
title = "Using gaming simulation to evaluate bioterrorism and emergency readiness education",
abstract = "Objective. We performed an outcome evaluation of the impact of public health preparedness training as a group comparison posttest design to determine the differences in the way individuals who had participated in training performed in a simulated emergency. Methods. The Experimental Group 1 included students who had graduated from or were currently enrolled in the bioterrorism and emergency readiness (BT/ER) curriculum at the University of Minnesota School of Public Health. The comparison groups included individuals who had access to the Internet and were aware of the 2006 online simulation Disaster in Franklin County: A Public Health Simulation. The evaluation process employed surveys and the gaming simulation as sources for primary data. Results. Participants in the BT/ER curriculum (p=0.0001) and other participants completing at least 45 hours of training in the past year (p=0.0001) demonstrated higher effectiveness scores (accuracy of chosen responses within the simulation) than participants who did not report significant amounts of training. Conclusions. This evaluation research demonstrated that training is significantly associated with better performance in a simulated emergency using gaming technology.",
author = "Olson, {Debra K} and Amy Scheller and Susan Larson and Lindeke, {Linda L} and Sandra Edwardson",
year = "2010",
month = "1",
day = "1",
doi = "10.1177/003335491012500316",
language = "English (US)",
volume = "125",
pages = "468--477",
journal = "Public Health Reports",
issn = "0033-3549",
publisher = "Association of Schools of Public Health",
number = "3",

}

TY - JOUR

T1 - Using gaming simulation to evaluate bioterrorism and emergency readiness education

AU - Olson, Debra K

AU - Scheller, Amy

AU - Larson, Susan

AU - Lindeke, Linda L

AU - Edwardson, Sandra

PY - 2010/1/1

Y1 - 2010/1/1

N2 - Objective. We performed an outcome evaluation of the impact of public health preparedness training as a group comparison posttest design to determine the differences in the way individuals who had participated in training performed in a simulated emergency. Methods. The Experimental Group 1 included students who had graduated from or were currently enrolled in the bioterrorism and emergency readiness (BT/ER) curriculum at the University of Minnesota School of Public Health. The comparison groups included individuals who had access to the Internet and were aware of the 2006 online simulation Disaster in Franklin County: A Public Health Simulation. The evaluation process employed surveys and the gaming simulation as sources for primary data. Results. Participants in the BT/ER curriculum (p=0.0001) and other participants completing at least 45 hours of training in the past year (p=0.0001) demonstrated higher effectiveness scores (accuracy of chosen responses within the simulation) than participants who did not report significant amounts of training. Conclusions. This evaluation research demonstrated that training is significantly associated with better performance in a simulated emergency using gaming technology.

AB - Objective. We performed an outcome evaluation of the impact of public health preparedness training as a group comparison posttest design to determine the differences in the way individuals who had participated in training performed in a simulated emergency. Methods. The Experimental Group 1 included students who had graduated from or were currently enrolled in the bioterrorism and emergency readiness (BT/ER) curriculum at the University of Minnesota School of Public Health. The comparison groups included individuals who had access to the Internet and were aware of the 2006 online simulation Disaster in Franklin County: A Public Health Simulation. The evaluation process employed surveys and the gaming simulation as sources for primary data. Results. Participants in the BT/ER curriculum (p=0.0001) and other participants completing at least 45 hours of training in the past year (p=0.0001) demonstrated higher effectiveness scores (accuracy of chosen responses within the simulation) than participants who did not report significant amounts of training. Conclusions. This evaluation research demonstrated that training is significantly associated with better performance in a simulated emergency using gaming technology.

UR - http://www.scopus.com/inward/record.url?scp=77951520341&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77951520341&partnerID=8YFLogxK

U2 - 10.1177/003335491012500316

DO - 10.1177/003335491012500316

M3 - Article

VL - 125

SP - 468

EP - 477

JO - Public Health Reports

JF - Public Health Reports

SN - 0033-3549

IS - 3

ER -