Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Lindsey J. Wanberg, Angela Kim, Rachel I. Vogel, Karim Thomas Sadak, Deanna Teoh

Research output: Contribution to journalArticlepeer-review

Fingerprint

Dive into the research topics of 'Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study'. Together they form a unique fingerprint.

Keyphrases

Psychology

Nursing and Health Professions

Medicine and Dentistry

Biochemistry, Genetics and Molecular Biology