The design of most learning environments focuses on supporting students in making, constructing, and putting together projects on and off the screen, with much less attention paid to the many issues—problems, bugs, or traps—that students invariably encounter along the way. In this symposium, we present different theoretical and disciplinary perspectives on understanding how learners engage in debugging applications on and off screen, examine learners’ mindsets about debugging from middle school to college students and teachers, and present pedagogical approaches that promote strategies for debugging problems, even having learners themselves design problems for others. We contend that learning to identify and fix problems—debug, troubleshoot, or get unstuck—in completing projects provides a productive space in which to explore multiple theoretical perspectives that can contribute to our understanding of learning and teaching critical strategies for dealing with challenges in learning activities and environments.
|Original language||English (US)|
|Title of host publication||14th International Conference of the Learning Sciences|
|Subtitle of host publication||The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings|
|Editors||Melissa Gresalfi, Ilana Seidel Horn|
|Publisher||International Society of the Learning Sciences (ISLS)|
|Number of pages||8|
|State||Published - 2020|
|Event||14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Nashville, United States|
Duration: Jun 19 2020 → Jun 23 2020
|Name||Computer-Supported Collaborative Learning Conference, CSCL|
|Conference||14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020|
|Period||6/19/20 → 6/23/20|
Bibliographical notePublisher Copyright:
© 2020 International Society of the Learning Sciences (ISLS). All rights reserved.