Towards talking face on portable devices - A flexible and realistic approach

Qi Zhao, Jiajun Bu, Mingli Song

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Talking face using face modeling and animation techniques has been a popular branch of computer graphics for several years. There are many methods of texture mapping to obtain realistic result, or produce natural animation. In this paper, we propose a flexible texture mapping method aiming at application on portable devices. Our method needs only one single front view face image and it does not require exact match between the model and the presented texture. Satisfactory mapping can be achieved by interactive adjustment scheme, where users define correspondence for feature locations through editing the key points and their influence regions. Efficiency and realism are well balanced using our algorithm.

Original languageEnglish (US)
Title of host publicationIEEE TENCON 2004 - 2004 IEEE Region 10 Conference Proceedings
Subtitle of host publicationAnalog and Digital Techniques in Electrical Engineering
VolumeA
StatePublished - Dec 1 2004
EventIEEE TENCON 2004 - 2004 IEEE Region 10 Conference: Analog and Digital Techniques in Electrical Engineering - Chiang Mai, Thailand
Duration: Nov 21 2004Nov 24 2004

Other

OtherIEEE TENCON 2004 - 2004 IEEE Region 10 Conference: Analog and Digital Techniques in Electrical Engineering
Country/TerritoryThailand
CityChiang Mai
Period11/21/0411/24/04

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