Abstract
There is a growing interest in the ability to detect where people are looking in real-time to support learning, collaboration, and efficiency. Here we present an overview of computational methods for accurately classifying the area of visual attention on a horizontal surface that we use to represent an interactive display (i.e. tabletop). We propose a new model that utilizes a neural network to estimate the area of visual attention, and provide a close examination of the factors that contribute to the accuracy of the model. Additionally, we discuss the use of this technique to model joint visual attention in collaboration. We achieved a mean classification accuracy of 75.75% with a standard deviation of 0.14 when data from four participants was used in training the model and then tested on the fifth participant. We also achieved a mean classification accuracy of 98.8% with 0.02 standard deviation when different amounts of overall data was used to test the model.
Original language | English (US) |
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Title of host publication | ISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces |
Publisher | Association for Computing Machinery, Inc |
Pages | 37-40 |
Number of pages | 4 |
ISBN (Electronic) | 9781450375269 |
DOIs | |
State | Published - Nov 8 2020 |
Externally published | Yes |
Event | 2020 Conference on Interactive Surfaces and Spaces, ISS 2020 - Virtual, Online, Portugal Duration: Nov 8 2020 → Nov 11 2020 |
Publication series
Name | ISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces |
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Conference
Conference | 2020 Conference on Interactive Surfaces and Spaces, ISS 2020 |
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Country/Territory | Portugal |
City | Virtual, Online |
Period | 11/8/20 → 11/11/20 |
Bibliographical note
Funding Information:This work was supported in part by NSF grant CMMI 1840085.
Publisher Copyright:
© 2020 ACM.
Keywords
- collaboration
- eye tracking
- lab study
- quantitative methods