The role of an interactive visual learning tool and its personalizability in online learning: Flow experience

Young Ha, Hyunjoo Im

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student’s flow experience, level of telepresence, actual performance on tests, and perceived values of such activities. Study 2 was designed to test the effect of personalizability of difficulty levels in the interactive online activity on students’ learning experience. The results found that interactive online learning tools can facilitate student’s active learning process by increasing attention, curiosity, and interest about the online activity and by reducing awareness of physical surroundings. In addition, the interactive activity significantly improved students’ test scores. This study also found that personalized difficulty options available in the interactive online activity significantly increased students’ perceived hedonic value (i.e., enjoyment) of and the level of satisfaction with the activity. The results emphasize the critical role of interactive visual learning tools in the online activities in improving students’ flow experience and actual performance. Personalizability of task levels is also recommended in online learning activities to increase students’ perceived hedonic value and satisfaction with such online activities.

Original languageEnglish (US)
Pages (from-to)205-226
Number of pages22
JournalOnline Learning Journal
Volume24
Issue number1
DOIs
StatePublished - 2020

Bibliographical note

Publisher Copyright:
© 2020, The Online Learning Consortium. All rights reserved.

Keywords

  • Flow
  • Interactivity
  • Online learning
  • Perceived value
  • Persoanalizability
  • Visual learning tools

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