The Restorative Influence of Virtual Reality Environment Design

Jalynn Nicoly, Rachel Masters, Vidya Gaddy, Victoria Interrante, Francisco Ortega

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We aim to explore whether beauty in moving and still virtual environments (VEs) contributes to restorativeness. We hypothesized that the moving forest environment would be the most restorative and the abstract art would be the least restorative. The Perceived Restorativeness Scale (PRS) and the Zuckerman Inventory of Per-sonal Reactions (ZIPERS) positive affect showed a significant increase in restorativeness in the moving forest condition than in the control condition. Additionally, PRS indicated more significance in the moving forest condition than in the abstract art condition.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages701-702
Number of pages2
ISBN (Electronic)9798350374490
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Keywords

  • Accessibility
  • Accessibility design and evaluation methods
  • Application specific development environments
  • Human computer interaction (HCI)
  • Human-centered computing
  • Human-centered computing
  • Integrated and visual development environments
  • Interaction paradigms
  • Software and its engineering
  • Software and its engineering
  • Virtual reality
  • Virtual reality; Human-centered computing

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