The redirected walking toolkit: A unified development platform for exploring large virtual environments

Mahdi Azmandian, Timofey Grechkin, Mark Bolas, Evan Suma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

24 Scopus citations

Abstract

With the imminent emergence of low-cost tracking solutions, everyday VR users will soon experience the enhanced immersion of natural walking. Even with consumer-grade room-scale tracking, exploring large virtual environments can be made possible using a software solution known as redirected walking. Wide adoption of this technique has been hindered by the complexity and subtleties involved in successfully deploying redirection. To address this matter, we introduce the Redirected Walking Toolkit, to serve as a unified platform for developing, benchmarking, and deploying redirected walking algorithms. Our design enables seamless integration with standard virtual reality configurations, requiring minimal setup effort for content developers. The toolkit's flexible architecture offers an interface that is not only easy to extend, but also complimented with a suite of simulation tools for testing and analysis. We envision the Redirected Walking Toolkit to be a common testbed for VR researchers as well as a publicly-available tool for large virtual exploration in virtual reality applications.

Original languageEnglish (US)
Title of host publication2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages9-14
Number of pages6
ISBN (Electronic)9781509008407
DOIs
StatePublished - Feb 21 2017
Event2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016 - Greenville, United States
Duration: Mar 20 2016 → …

Publication series

Name2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016
Volume2017-January

Conference

Conference2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016
Country/TerritoryUnited States
CityGreenville
Period3/20/16 → …

Bibliographical note

Publisher Copyright:
© 2016 IEEE

Keywords

  • H.5.1 [Information interfaces and presentation]: Multimedia information systems-artificial, augmented and virtual realities
  • I.3.6 [Computer graphics]: Methodology and techniques-interaction techniques
  • I.3.7 [Computer graphics]: Three-dimensional graphics and realism-virtual reality

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