Abstract
With the imminent emergence of low-cost tracking solutions, everyday VR users will soon experience the enhanced immersion of natural walking. Even with consumer-grade room-scale tracking, exploring large virtual environments can be made possible using a software solution known as redirected walking. Wide adoption of this technique has been hindered by the complexity and subtleties involved in successfully deploying redirection. To address this matter, we introduce the Redirected Walking Toolkit, to serve as a unified platform for developing, benchmarking, and deploying redirected walking algorithms. Our design enables seamless integration with standard virtual reality configurations, requiring minimal setup effort for content developers. The toolkit's flexible architecture offers an interface that is not only easy to extend, but also complimented with a suite of simulation tools for testing and analysis. We envision the Redirected Walking Toolkit to be a common testbed for VR researchers as well as a publicly-available tool for large virtual exploration in virtual reality applications.
Original language | English (US) |
---|---|
Title of host publication | 2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 9-14 |
Number of pages | 6 |
ISBN (Electronic) | 9781509008407 |
DOIs | |
State | Published - Feb 21 2017 |
Externally published | Yes |
Event | 2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016 - Greenville, United States Duration: Mar 20 2016 → … |
Publication series
Name | 2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016 |
---|---|
Volume | 2017-January |
Conference
Conference | 2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016 |
---|---|
Country/Territory | United States |
City | Greenville |
Period | 3/20/16 → … |
Bibliographical note
Publisher Copyright:© 2016 IEEE
Keywords
- H.5.1 [Information interfaces and presentation]: Multimedia information systems-artificial, augmented and virtual realities
- I.3.6 [Computer graphics]: Methodology and techniques-interaction techniques
- I.3.7 [Computer graphics]: Three-dimensional graphics and realism-virtual reality