The platformization of emotions: Managing affective labor in platform-mediated game work

Ting He, Colin Agur

Research output: Contribution to journalArticlepeer-review

Abstract

This study examines the management of affective labor on E-Pal, a US-based gaming freelancer platform where gig workers provide companionship and intimacy to clients during gaming. Based on interviews with 27 workers, the research reveals that E-Pal prioritizes emotional connection over gaming skills. The platform uses authenticity expectations, performance evaluations, and gamification to regulate workers’ emotional interactions with customers. The findings also highlight how E-Pal’s algorithmic visibility disproportionately favors Asian and Latina female workers, reinforcing gender and racial stereotypes for economic gain. A tiered governance system rewards high-performing workers with greater agency and financial benefits, while lower-tier workers often experience precarity. This study also illustrates the toll of constant emotional availability, particularly for minority groups and non-US workers who face physical and mental health challenges without adequate institutional support.

Original languageEnglish (US)
Article number14614448251338512
JournalNew Media and Society
DOIs
StateAccepted/In press - 2025

Bibliographical note

Publisher Copyright:
© The Author(s) 2025.

Keywords

  • Affective labor
  • Games as a Service
  • commodification
  • labor control
  • platform governance
  • visibility

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