Virtual and mixed reality technology has advanced tremendously over the past several years. This nascent medium has the potential to transform how people communicate over distance, train for unfamiliar tasks, operate in challenging environments, and how they visualize, interact, and make decisions based on complex data. At the same time, the marketplace has experienced a proliferation of network-connected devices and generalized sensors that are becoming increasingly accessible and ubiquitous. As the nternet of Things" expands to encompass a predicted 50 billion connected devices by 2020, the volume and complexity of information generated in pervasive and virtualized environments will continue to grow exponentially. The convergence of these trends demands a theoretically grounded research agenda that can address emerging challenges for human-information interaction (HII). Virtual and mixed reality environments can provide controlled settings where HII phenomena can be observed and measured, new theories developed, and novel algorithms and interaction techniques evaluated. In this paper, we describe the intersection of pervasive computing with virtual and mixed reality, identify current research gaps and opportunities to advance the fundamental understanding of HII, and discuss implications for the design and development of cyber-human systems for both military and civilian use.
|Original language||English (US)|
|Title of host publication||Next-Generation Analyst V|
|Editors||Timothy P. Hanratty, James Llinas|
|State||Published - 2017|
|Event||5th Conference on Next-Generation Analyst - Anaheim, United States|
Duration: Apr 10 2017 → Apr 11 2017
|Name||Proceedings of SPIE - The International Society for Optical Engineering|
|Conference||5th Conference on Next-Generation Analyst|
|Period||4/10/17 → 4/11/17|
Bibliographical noteFunding Information:
The work depicted here is sponsored by the U.S. Army Research Laboratory (ARL) under contract number W911NF-14-D-0005.
© 2017 SPIE.
- Human-Information Interaction
- Mixed Reality
- Virtual Reality