We study the lion-and-man game in which a lion (the pursuer) tries to capture a man (the evader). The players have equal speed and they can observe each other at all times. In this paper, we study the game on surfaces of convex terrains. We show that the lion can capture the man in finite number of steps determined by the terrain geometry.
|Original language||English (US)|
|Title of host publication||Algorithmic Foundations of Robotics - Selected Contributions of the 11th International Workshop on the Algorithmic Foundations of Robotics, WAFR 2014|
|Editors||A. Frank van der Stappen, H. Levent Akin, Nancy M. Amato, Volkan Isler|
|Number of pages||18|
|State||Published - 2015|
|Event||11th International Workshop on the Algorithmic Foundations of Robotics, WAFR 2014 - Istanbul, Turkey|
Duration: Aug 3 2014 → Aug 5 2014
|Name||Springer Tracts in Advanced Robotics|
|Other||11th International Workshop on the Algorithmic Foundations of Robotics, WAFR 2014|
|Period||8/3/14 → 8/5/14|
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© Springer International Publishing Switzerland 2015.