@inproceedings{dd36fb73924348dab02a059e59399c19,
title = "The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments",
abstract = "Virtual reality applications have begun to offer great potential for communication in recent years. Creating an immersive virtual social environment that simulates a real social environment requires providing users with communication cues such as visual, verbal, and nonverbal cues to increase their sense of inhabiting the virtual world. In this work, we will investigate the influence of avatar representation and behavior on communication in an immersive, multiuser, same-place virtual environment by comparing three conditions of avatar representation: video see-Through, scanned realistic avatar, and no-Avatar representations. Subjective and objective measurements will be used to describe participants' observations and track their movement behavior to ascertain the effect of avatar representations on communication, based on personal presence, social presence, and trustworthiness.",
keywords = "Avatar, communication, personal presence, social presence, trustworthiness, virtual reality",
author = "Aseeri, {Sahar A.} and Victoria Interrante",
year = "2018",
month = aug,
day = "24",
doi = "10.1109/VR.2018.8446261",
language = "English (US)",
isbn = "9781538633656",
series = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "823--824",
editor = "Frank Steinicke and Bruce Thomas and Kiyoshi Kiyokawa and Greg Welch",
booktitle = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
note = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 ; Conference date: 18-03-2018 Through 22-03-2018",
}