The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments

Sahar A. Aseeri, Victoria Interrante

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Virtual reality applications have begun to offer great potential for communication in recent years. Creating an immersive virtual social environment that simulates a real social environment requires providing users with communication cues such as visual, verbal, and nonverbal cues to increase their sense of inhabiting the virtual world. In this work, we will investigate the influence of avatar representation and behavior on communication in an immersive, multiuser, same-place virtual environment by comparing three conditions of avatar representation: video see-Through, scanned realistic avatar, and no-Avatar representations. Subjective and objective measurements will be used to describe participants' observations and track their movement behavior to ascertain the effect of avatar representations on communication, based on personal presence, social presence, and trustworthiness.

Original languageEnglish (US)
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages823-824
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - Aug 24 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: Mar 18 2018Mar 22 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Other

Other25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
CountryGermany
CityReutlingen
Period3/18/183/22/18

Keywords

  • Avatar
  • communication
  • personal presence
  • social presence
  • trustworthiness
  • virtual reality

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    Aseeri, S. A., & Interrante, V. (2018). The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments. In F. Steinicke, B. Thomas, K. Kiyokawa, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 823-824). [8446261] (25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2018.8446261