The effects of head-mounted display mechanics on distance judgments in virtual environments

Peter Willemsen, Mark B. Colton, Sarah H. Creem-Regehr, William B. Thompson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

79 Scopus citations

Abstract

In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over distances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect.

Original languageEnglish (US)
Title of host publicationProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
EditorsS.N. Spencer
Pages35-38
Number of pages4
StatePublished - Dec 1 2004
EventProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004 - Los Angeles, CA, United States
Duration: Aug 7 2004Aug 8 2004

Publication series

NameProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004

Conference

ConferenceProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
CountryUnited States
CityLos Angeles, CA
Period8/7/048/8/04

Keywords

  • Head-mounted displays
  • Perception
  • Virtual reality

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