Abstract
Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning environments. The current work captures variations in students’ behavior patterns by employing two dynamic analyses to classify students’ sequences of choices within an adaptive learning environment. Random Walk analyses and Hurst exponents were used to classify students’ interaction patterns as random or deterministic. Forty high school students interacted with the game-based system, iSTART-ME, for 11-sessions (pretest, 8 training sessions, posttest, and a delayed retention test). Analyses revealed that students who interacted in a more deterministic manner also generated higher quality self-explanations during training sessions. The results point toward the potential for dynamic analyses such as random walk analyses and Hurst exponents to provide stealth assessments of students’ learning behaviors while engaged within a game-based environment.
Original language | English (US) |
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Pages (from-to) | 1011-1032 |
Number of pages | 22 |
Journal | International Journal of Artificial Intelligence in Education |
Volume | 26 |
Issue number | 4 |
DOIs | |
State | Published - Dec 1 2016 |
Externally published | Yes |
Bibliographical note
Funding Information:This research was supported in part by the Institute for Educational Sciences (IES R305G020018-02, R305G040046, R305A080589) and National Science Foundation (NSF REC0241144, IIS-0735682). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the IES or NSF. We are particularly grateful to G. Tanner Jackson who collected the data for this study. We are also grateful to the many other members of the SoLET Lab who have contributed to the completion of this study and this project.
Publisher Copyright:
© 2015, International Artificial Intelligence in Education Society.
Keywords
- Dynamic analyses
- Game-based intelligent tutoring systems
- Log data
- Stealth assessment