Tabletop games in the age of remote collaboration: Design opportunities for a socially connected game experience

Ye Yuan, Jan Cao, Ruotong Wang, Svetlana Yarosh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Prior research has highlighted opportunities for technology to bet-ter support the tabletop game experience in ofine and online settings, but little work has focused on the social aspect of tabletop gaming. We investigated the social and collaborative aspects of tabletop gaming in the unique context of social distancing dur-ing the 2020 COVID-19 pandemic to shed light on the experience of remote tabletop gaming. With a multi-method qualitative ap-proach (including digital ethnography and in-depth interviews), we empirically studied how people appropriate existing technologies and adapt their ofine practices to play tabletop games remotely. We identify three themes that describe people's game and social experience during remote play: creating a shared tabletop environ-ment (shared space), enabling a collective understanding (shared information and awareness), and facilitating a communal temporal experience (shared time).We refect on challenges and design oppor-tunities for a better experience in the age of remote collaboration.

Original languageEnglish (US)
Title of host publicationCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMaking Waves, Combining Strengths
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450380966
DOIs
StatePublished - May 6 2021
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 - Virtual, Online, Japan
Duration: May 8 2021May 13 2021

Publication series

NameProceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021
Country/TerritoryJapan
CityVirtual, Online
Period5/8/215/13/21

Bibliographical note

Publisher Copyright:
© 2021 ACM.

Keywords

  • Remote play
  • Social connectedness
  • Tabletop games

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