Skip to main navigation Skip to search Skip to main content

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning

  • Alex Goslen
  • , Jessica Vandenberg
  • , Andres Felipe Zambrano
  • , Nidhi Nasiar
  • , Stephen Hutt
  • , Jaclyn Ocumpaugh
  • , Jonathan Rowe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based learning environments can foster student engagement in learning, offering an important venue for exploring epistemic emotions. Data from this study were collected as part of a larger effort to develop an in-game self-reporting tool for epistemic emotion that could be applied in a wide range of venues, including computer science systems. This study examines how students retrospectively discuss such emotions and experiences, and the degree to which their concerns about the reporting tool align with their learning needs. These themes have implications for understanding both the development and interpretation of in-game self-reporting tools.

Original languageEnglish (US)
Title of host publicationSIGCSE Virtual 2024 - Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2
PublisherAssociation for Computing Machinery, Inc
Pages316-317
Number of pages2
ISBN (Electronic)9798400706042
DOIs
StatePublished - Dec 5 2024
Externally publishedYes
Event1st ACM Virtual Global Computing Education Conference V. 2, SIGCSE Virtual 2024 - Virtual, Online, United States
Duration: Dec 5 2024Dec 8 2024

Publication series

NameSIGCSE Virtual 2024 - Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2

Conference

Conference1st ACM Virtual Global Computing Education Conference V. 2, SIGCSE Virtual 2024
Country/TerritoryUnited States
CityVirtual, Online
Period12/5/2412/8/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Affect
  • Game-based learning
  • Science learning

Fingerprint

Dive into the research topics of 'Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning'. Together they form a unique fingerprint.

Cite this