Abstract
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the distinct identities and relative depths of the advected texture elements, and selectively highlighting regions of interest in both the input and output volumes. Apart from offering insights into the greater potential of 3D LIC as a method for effectively representing flow in a volume, a principal contribution of this work is the suggestion of a technique for generating and rendering 3D visibility-impeding 'halos' that can help to intuitively indicate the presence of depth discontinuities between contiguous elements in a projection and thereby clarify the 3D spatial organization of elements in the flow. The proposed techniques are applied to the visualization of a hot, supersonic, laminar jet exiting into a colder, subsonic coflow.
Original language | English (US) |
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Title of host publication | Proceedings of the IEEE Visualization Conference |
Publisher | IEEE Comp Soc |
Pages | 421-424 |
Number of pages | 4 |
State | Published - Dec 1 1997 |
Event | Proceedings of the 1997 IEEE Visualization Conference - Phoenix, AZ, USA Duration: Oct 19 1997 → Oct 24 1997 |
Other
Other | Proceedings of the 1997 IEEE Visualization Conference |
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City | Phoenix, AZ, USA |
Period | 10/19/97 → 10/24/97 |