Abstract
Most path planning techniques use exact, global information of the environment to make optimal or near-optimal plans. In contrast, humans navigate using only local information, which they must augment with their understanding of typical building layouts to guess what lies ahead, while integrating what they have seen already to form mental representations of building structure. Here, we propose Scene Planning Networks (SPNets), a neural network based approach for formulating the long-range navigation problem as a series of local decisions similar to what humans face when navigating. Agents navigating using SPNets build additive neural representations of previous observations to understand local obstacle structure, and use a network-based planning approach to plan the next steps towards a fuzzy goal region. Our approach reproduces several important aspects of human behavior that are not captured by either full global planning or simple local heuristics.
Original language | English (US) |
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Title of host publication | Proceedings - MIG 2020 |
Subtitle of host publication | 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450381710 |
DOIs | |
State | Published - Oct 16 2020 |
Event | 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2020 - Virtual, Online, United States Duration: Oct 16 2020 → Oct 18 2020 |
Publication series
Name | Proceedings - MIG 2020: 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games |
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Conference
Conference | 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2020 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 10/16/20 → 10/18/20 |
Bibliographical note
Funding Information:This work was supported in part by the National Science Foundation under grants IIS-1748541 and CHS-1526693.
Publisher Copyright:
© 2020 ACM.
Keywords
- Path planning
- character simulation
- deep neural networks
- navigation