Abstract
Physics Based Ray-Tracing (PBRT) rendering is a process to generate synthesized images by simulating real environment using the spatial, reflection, refraction, diffusion information from the scene to achieve photorealism. Although PBRT is widely used in architecture, video games, movie effects, and VR/AR applications, the ray-tracing technique in PBRT for realistic modeling of light transport suffers from major difficulties on resource-limited edge devices due to its overwhelming workload of computing and irregular memory access pattern limiting to its real-time usage only on the state-of-the-art GPUs. In this paper, we proposed a hardware acceleration solution which incorporates novel techniques including customized hardware data structure acceleration, scene background information clustering, 3D Construction and adaptive mix-precision computing scheme leading to a low-cost ray-tracing rendering solution suitable for edge devices. The result design has been implemented in 28nm CMOS technology. Experimental results on open-source dataset show a 6X reduction of computing workload, 56X saving of background memory requirements and 33 % power saving compared with baseline design, enabling hardware adaptation of PBRT accelerator on a resource-limited edge device.
Original language | English (US) |
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Title of host publication | 2024 IEEE 67th International Midwest Symposium on Circuits and Systems, MWSCAS 2024 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 267-271 |
Number of pages | 5 |
ISBN (Electronic) | 9798350387179 |
State | Published - 2024 |
Event | 67th IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2024 - Springfield, United States Duration: Aug 11 2024 → Aug 14 2024 |
Publication series
Name | Midwest Symposium on Circuits and Systems |
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ISSN (Print) | 1548-3746 |
Conference
Conference | 67th IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2024 |
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Country/Territory | United States |
City | Springfield |
Period | 8/11/24 → 8/14/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- AR/VR
- Edge Devices
- Physics Based Ray-tracing Rendering
- Software-hardware codesign
- Virtual Object Rendering