Soft breadboard for real-time 3D rendering

M. Johnson, C. Rogers, W. Hancock, F. Rose, H. Spaanenburg, T. Carpenter, P. Dietrich, Joseph Ghrayeb

Research output: Contribution to conferencePaper

Abstract

A key challenge to tomorrow's real-time 3D rendering engines has been the memory bandwidth barrier, which limits how fast an image can be painted onto image memory. Ways to overcome these barriers are being developed by implementing novel 3D renderer prototypes on new 'software breadboard'. The breadboard permits rapid evaluation of promising concepts using off-the-shelf models and high level structures. It is being developed to help determine which functions should be implemented using ASICs. Breadboard benchmark and associated analysis show that a single card, capable of rendering useful real-time 'out-the-window' scenes, is feasible. The 'software breadboard' is being used to design tomorrow's real-time 3D renderers.

Original languageEnglish (US)
Pages471-482
Number of pages12
StatePublished - Jan 1 1995
EventProceedings of the 1994 IEEE/AIAA 13th Digital Avionics Systems Conference (DASC) - Phoenix, AZ, USA
Duration: Oct 30 1994Nov 3 1994

Other

OtherProceedings of the 1994 IEEE/AIAA 13th Digital Avionics Systems Conference (DASC)
CityPhoenix, AZ, USA
Period10/30/9411/3/94

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  • Cite this

    Johnson, M., Rogers, C., Hancock, W., Rose, F., Spaanenburg, H., Carpenter, T., Dietrich, P., & Ghrayeb, J. (1995). Soft breadboard for real-time 3D rendering. 471-482. Paper presented at Proceedings of the 1994 IEEE/AIAA 13th Digital Avionics Systems Conference (DASC), Phoenix, AZ, USA, .