Keyphrases
Exergames
100%
Self-efficacy
100%
Minority Adolescents
100%
Physical Self
100%
Adolescent Physical Activity
100%
Physical Activity Enjoyment
100%
Urban Majority
100%
Sedentary Behavior
28%
Moderate-to-vigorous Physical Activity
28%
Light Physical Activity
28%
Physical Activity
14%
School-based
14%
Sedentary Time
14%
Accelerometer
14%
Psychosocial Outcomes
14%
No Significant Difference
14%
Group Session
14%
Validated Survey
14%
ActiGraph GT3X+
14%
Kinect
14%
High Step
14%
Underserved Minorities
14%
Xbox One
14%
Between-session
14%
Just Dance
14%
Psychology
Physical Activity
100%
Self-Efficacy
100%
Adolescence
100%
Sedentary Behavior
25%
Xbox One
12%
Nursing and Health Professions
Self-Efficacy
100%
Adolescent
75%
Accelerometer
50%
Actigraph
25%
Motion Analysis System
25%