Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game

Craig G Anderson, Zack Carpenter, Basel Hussein, David Deliema

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game designers often utilize tutorials to explicitly introduce players to game mechanics. Another design approach is to begin by throwing players into the "shallow end", introducing them to mechanics through active engagement in easier levels. To compare these different approaches, we created two modified versions of the first 7 levels of the puzzle game Baba Is You: a tutorialized version, and an increased impasse version. Seventy-five players spent up to 20 minutes playing one of the modified versions or the original game and were asked to fill out a survey on their engagement level, perceived difficulty, and understanding of the core game mechanics. Analyses show that players of the tutorialized version made fewer mistakes and rated their version at a lower difficulty than players of the original and increased impasse versions, while all groups scored highly on content knowledge and engagement. This suggests that direct instruction at the start of a game allows players to come to an understanding equal to a learn-by-doing approach more quickly, with fewer mistakes, and without sacrificing engagement. This study does not, however, show that tutorial players are more prepared to take on more challenging content without explicit guidance, a direction proposed for subsequent work.

Original languageEnglish (US)
Title of host publicationProceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024
EditorsGillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400709555
StatePublished - May 21 2024
Event19th International Conference on the Foundations of Digital Games, FDG 2024 - Worcester, United States
Duration: May 21 2024May 24 2024

Publication series

NameACM International Conference Proceeding Series

Conference

Conference19th International Conference on the Foundations of Digital Games, FDG 2024
Country/TerritoryUnited States
CityWorcester
Period5/21/245/24/24

Bibliographical note

Publisher Copyright:
© 2024 ACM.

Keywords

  • Design Choice
  • Learning
  • On-boarding
  • Tutorial

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