Shape of Music: AR-based Tangible Programming Tool for Music Visualization

Qiao Jin, Danli Wang, Haoran Yun, Svetlana Yarosh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Integrating music into Computer Science (CS) education can stimulate children’s creativity, change the stereotypical perspective of CS, and encourage women, ethnic or cultural minorities involved in the Computer Science area. In this paper, we use Augmented Reality (AR) technology to design a tangible programming system - AR-MPro for children, acting as a bridge between programming and music. It allows children to create customized AR effects to visualize music with low-cost materials by constructing tangible program sequences. AR-MPro is expected to broaden participation in computing, and be more intuitive, intriguing and instructional to enrich children’s creating and programming experiences.

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference
Subtitle of host publicationRediscovering Childhood
PublisherAssociation for Computing Machinery, Inc
Pages647-651
Number of pages5
ISBN (Electronic)9798400701313
DOIs
StatePublished - Jun 19 2023
Event22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023 - Chicago, United States
Duration: Jun 19 2023Jun 22 2023

Publication series

NameProceedings of the 22nd Annual ACM Interaction Design and Children Conference

Conference

Conference22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023
Country/TerritoryUnited States
CityChicago
Period6/19/236/22/23

Bibliographical note

Publisher Copyright:
© 2023 Copyright held by the owner/author(s).

Keywords

  • AR
  • Augmented Reality
  • children
  • computational thinking
  • creation
  • music
  • tangible programming

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