Abstract
Compression-based haptics instrumented into soft, wearable systems have the potential to enhance/augment gaming and entertainment experiences. Here, we present a computer-mediated Shape Memory Alloy (SMA) garment capable of delivering spatially and temporally dynamic compression and thermal stimuli for the purposes of enhancing a movie-watching affective experience based on 4 different emotions: sadness, love, gratitude, fear. Preliminary findings, still pending publication, were obtained from an MTurk survey (n=53) that seek to gather how different emotions can/should be represented physically through a haptic garment. A proposed study in a virtual reality (VR) environment is also introduced as a next step to evaluate how the presence/absence of haptics changes a user's video-watching experience, including immersion, enjoyment, presence, and felt emotional intensity, evaluated through objective (biometrics) and subjective (self-report questionnaire and qualitative interview) measures.
Original language | English (US) |
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Title of host publication | UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology |
Publisher | Association for Computing Machinery, Inc |
Pages | 34-36 |
Number of pages | 3 |
ISBN (Electronic) | 9781450375153 |
DOIs | |
State | Published - Oct 20 2020 |
Event | 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020 - Virtual, Online, United States Duration: Oct 20 2020 → Oct 23 2020 |
Publication series
Name | UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology |
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Conference
Conference | 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 10/20/20 → 10/23/20 |
Bibliographical note
Funding Information:This work is supported by University of Minnesota Undergraduate Research Opportunities Program and the Wearable Technology Lab.
Keywords
- affective haptics
- emotion enhancement
- immersion
- media augmentation
- shape memory alloys
- virtual reality