Sampled fictitious play for multi-action stochastic dynamic programs

Archis Ghate, Shih Fen Cheng, Stephen Baumert, Daniel Reaume, Dushyant Sharma, Robert L. Smith

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

This article introduces a class of finite-horizon dynamic optimization problems that are called multi-action stochastic Dynamic Programs (DPs). Their distinguishing feature is that the decision in each state is a multi-dimensional vector. These problems can in principle be solved using Bellmans backward recursion. However, the complexity of this procedure grows exponentially in the dimension of the decision vectors. This is called the curse of action space dimensionality. To overcome this computational challenge, an approximation algorithm is proposed that is rooted in the game-theoretic paradigm of Sampled Fictitious Play (SFP). SFP solves a sequence of DPs with a one-dimensional action space that are exponentially smaller than the original multi-action stochastic DP. In particular, the computational effort in a fixed number of SFP iterations is linear in the dimension of the decision vectors. It is shown that the sequence of SFP iterates converges to a local optimum, and a numerical case study in manufacturing is presented in which SFP is able to find solutions with objective values within 1% of the optimal objective value hundreds of times faster than the time taken by backward recursion. In this case study, SFP solutions are also better by a statistically significant margin than those found by a one-step look ahead heuristic.

Original languageEnglish (US)
Pages (from-to)742-756
Number of pages15
JournalIIE Transactions (Institute of Industrial Engineers)
Volume46
Issue number7
DOIs
StatePublished - Jul 3 2014
Externally publishedYes

Keywords

  • Approximate dynamic programming
  • game theory
  • operations management

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