TY - JOUR
T1 - Salivary measures of stress and immunity in police officers engaged in simulated critical incident scenarios
AU - Groer, Maureen
AU - Murphy, Randall
AU - Bunnell, William
AU - Salomon, Kristin
AU - Van Eepoel, Jeanne
AU - Rankin, Blake
AU - White, Kristi
AU - Bykowski, Cathy
PY - 2010/6
Y1 - 2010/6
N2 - OBJECTIVE:: This research investigated the effects of a critical incident lethal force scenario on a panel of salivary biomarkers, measured at baseline and then at 10 and 30 minutes postscenario, in 141 law enforcement volunteer officers. METHODS:: Officers were randomly assigned to two virtual reality scenarios. One scenario was brief and involved a police officer chasing a suspect on a motorcycle, confronting the suspect who draws a gun and shoots the police officer. The other scenario involved a lengthy chase by the police officer through a workplace of an armed perpetrator ultimately engaging in gunfire with the police officer. Saliva was analyzed for cortisol, secretory immunoglobulin A (sIgA), interleukin-6, and alpha-amylase concentrations. RESULTS:: The "workplace" scenario produced the largest responses in biomarkers, with significant rises in cortisol, interleukin-6, alpha-amylase, and secretory immunoglobulin A. These data suggest that virtual reality can produce stress and immune effects. CONCLUSIONS:: This research suggests that virtual reality scenarios produce physiologic stress responses, mimicking occupational stress.
AB - OBJECTIVE:: This research investigated the effects of a critical incident lethal force scenario on a panel of salivary biomarkers, measured at baseline and then at 10 and 30 minutes postscenario, in 141 law enforcement volunteer officers. METHODS:: Officers were randomly assigned to two virtual reality scenarios. One scenario was brief and involved a police officer chasing a suspect on a motorcycle, confronting the suspect who draws a gun and shoots the police officer. The other scenario involved a lengthy chase by the police officer through a workplace of an armed perpetrator ultimately engaging in gunfire with the police officer. Saliva was analyzed for cortisol, secretory immunoglobulin A (sIgA), interleukin-6, and alpha-amylase concentrations. RESULTS:: The "workplace" scenario produced the largest responses in biomarkers, with significant rises in cortisol, interleukin-6, alpha-amylase, and secretory immunoglobulin A. These data suggest that virtual reality can produce stress and immune effects. CONCLUSIONS:: This research suggests that virtual reality scenarios produce physiologic stress responses, mimicking occupational stress.
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U2 - 10.1097/JOM.0b013e3181e129da
DO - 10.1097/JOM.0b013e3181e129da
M3 - Article
C2 - 20523239
AN - SCOPUS:77954032765
SN - 1076-2752
VL - 52
SP - 595
EP - 602
JO - Journal of occupational and environmental medicine
JF - Journal of occupational and environmental medicine
IS - 6
ER -