Abstract
Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited due to the low achievable throughput on AR/VR devices. To this end, we first profile SOTA efficient NeRF algorithms on commercial devices and identify two primary causes of the aforementioned inefficiency: (1) the uniform point sampling and (2) the dense accesses and computations of the required embeddings in NeRF. Furthermore, we propose RT-NeRF, which to the best of our knowledge is the first algorithm-hardware co-design acceleration of NeRF. Specifically, on the algorithm level, RT-NeRF integrates an efficient rendering pipeline for largely alleviating the inefficiency due to the commonly adopted uniform point sampling method in NeRF by directly computing the geometry of pre-existing points. Additionally, RT-NeRF leverages a coarse-grained view-dependent computing ordering scheme for eliminating the (unnecessary) processing of invisible points. On the hardware level, our proposed RT-NeRF accelerator (1) adopts a hybrid encoding scheme to adaptively switch between a bitmap- or coordinate-based sparsity encoding format for NeRF s sparse embeddings, aiming to maximize the storage savings and thus reduce the required DRAM accesses while supporting efficient NeRF decoding; and (2) integrates both a high-density sparse search unit and a dual-purpose bi-direction adder & search tree to coordinate the two aforementioned encoding formats. Extensive experiments on eight datasets consistently validate the effectiveness of RT-NeRF, achieving a large throughput improvement (e.g., 9.7×∼3,201×) while maintaining the rendering quality as compared with SOTA efficient NeRF solutions.
Original language | English (US) |
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Title of host publication | Proceedings of the 41st IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2022 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781450392174 |
DOIs | |
State | Published - Oct 30 2022 |
Externally published | Yes |
Event | 41st IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2022 - San Diego, United States Duration: Oct 30 2022 → Nov 4 2022 |
Publication series
Name | IEEE/ACM International Conference on Computer-Aided Design, Digest of Technical Papers, ICCAD |
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ISSN (Print) | 1092-3152 |
Conference
Conference | 41st IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2022 |
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Country/Territory | United States |
City | San Diego |
Period | 10/30/22 → 11/4/22 |
Bibliographical note
Publisher Copyright:© 2022 Association for Computing Machinery.