RGB-D object tracking: A particle filter approach on GPU

Changhyun Choi, Henrik I. Christensen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

118 Scopus citations

Abstract

This paper presents a particle filtering approach for 6-DOF object pose tracking using an RGB-D camera. Our particle filter is massively parallelized in a modern GPU so that it exhibits real-time performance even with several thousand particles. Given an a priori 3D mesh model, the proposed approach renders the object model onto texture buffers in the GPU, and the rendered results are directly used by our parallelized likelihood evaluation. Both photometric (colors) and geometric (3D points and surface normals) features are employed to determine the likelihood of each particle with respect to a given RGB-D scene. Our approach is compared with a tracker in the PCL both quantitatively and qualitatively in synthetic and real RGB-D sequences, respectively.

Original languageEnglish (US)
Title of host publicationIROS 2013
Subtitle of host publicationNew Horizon, Conference Digest - 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems
Pages1084-1091
Number of pages8
DOIs
StatePublished - 2013
Event2013 26th IEEE/RSJ International Conference on Intelligent Robots and Systems: New Horizon, IROS 2013 - Tokyo, Japan
Duration: Nov 3 2013Nov 8 2013

Publication series

NameIEEE International Conference on Intelligent Robots and Systems
ISSN (Print)2153-0858
ISSN (Electronic)2153-0866

Other

Other2013 26th IEEE/RSJ International Conference on Intelligent Robots and Systems: New Horizon, IROS 2013
Country/TerritoryJapan
CityTokyo
Period11/3/1311/8/13

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