Revisiting audiovisual rotation gains for redirected walking

Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embol, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

In this paper, we present a psychophysical study exploring how spatialized sound affects perceptual detection thresholds for rotation gains during exposure to virtual environments with varying degrees of visibility. The study was based on a 2×3 factorial design, crossing two types of audio (no audio and spatialized audio) and three degrees of visibility (low, medium, and high density fog). We found no notable effects of sound spatialization or visibility on detection thresholds. Although future studies are required to empirically confirm that vision dominates audition, these results provide quantitative evidence that visual rotation gains may be robust to auditory interference. Furthermore, they suggest that rotation gains may be useful even when the virtual environment offers very limited visibility.

Original languageEnglish (US)
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages358-359
Number of pages2
ISBN (Electronic)9780738113678
DOIs
StatePublished - Mar 1 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: Mar 27 2021Apr 3 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period3/27/214/3/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE.

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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