TY - JOUR
T1 - Responding to rule violations or rule following
T2 - A comparison of two versions of the Good Behavior Game with kindergarten students
AU - Tanol, Gizem
AU - Johnson, LeAnne D
AU - McComas, Jennifer
AU - Cote, Erin
PY - 2010/10/1
Y1 - 2010/10/1
N2 - The purpose of this study was to examine the differential effects of 2 versions of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), allocating teacher attention to rule violations (GBG-response cost) and to rule following (GBG-reinforcement), on student and teacher behavior. The participants were 6 kindergarten students who were nominated as the 3 most disruptive students in each classroom. The study was conducted using single-case A/B/A/C/B/C reversal design with each teacher randomly assigned to either GBG-response cost or GBG-reinforcement condition for implementation in the first B phase. Results indicated that both versions were effective at reducing rule violations and that GBG-reinforcement consistently resulted in either comparable or lower levels of rule violations across classrooms and students. In addition, GBG-reinforcement was preferred by the teachers as a better fit to their classrooms. The implications of the findings to teachers and school psychologists in classroom settings are discussed.
AB - The purpose of this study was to examine the differential effects of 2 versions of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), allocating teacher attention to rule violations (GBG-response cost) and to rule following (GBG-reinforcement), on student and teacher behavior. The participants were 6 kindergarten students who were nominated as the 3 most disruptive students in each classroom. The study was conducted using single-case A/B/A/C/B/C reversal design with each teacher randomly assigned to either GBG-response cost or GBG-reinforcement condition for implementation in the first B phase. Results indicated that both versions were effective at reducing rule violations and that GBG-reinforcement consistently resulted in either comparable or lower levels of rule violations across classrooms and students. In addition, GBG-reinforcement was preferred by the teachers as a better fit to their classrooms. The implications of the findings to teachers and school psychologists in classroom settings are discussed.
KW - Behavior management
KW - Classroom management
KW - Disruptive behavior
KW - Good Behavior Game
KW - Targeted intervention
UR - http://www.scopus.com/inward/record.url?scp=77955925166&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77955925166&partnerID=8YFLogxK
U2 - 10.1016/j.jsp.2010.06.001
DO - 10.1016/j.jsp.2010.06.001
M3 - Article
C2 - 20728687
AN - SCOPUS:77955925166
SN - 0022-4405
VL - 48
SP - 337
EP - 355
JO - Journal of school psychology
JF - Journal of school psychology
IS - 5
ER -