TY - JOUR
T1 - Research note: The impact of advanced information communication technologies on visitor acceptance of forest management in response to emerald ash borer
AU - Rannow, Brett
AU - Schneider, Ingrid e.
AU - Windmuller-Campione, Marcella
AU - Russell, Matt
AU - Gupta, Angela
N1 - Publisher Copyright:
© 2023 The Authors
PY - 2023/6/1
Y1 - 2023/6/1
N2 - Communicating about and garnering acceptance of management strategies remains a pervasive challenge. Advanced information communication technologies (ICT), including augmented and virtual reality (AR and VR, respectively), show promise to meaningfully engage visitors, increase their understanding of change and accept management. A paucity of research in ICT and outdoor recreation management exists, however. To bridge the gap, we created an experiment to test four informational mediums about invasive species management in recreation areas. Informational mediums included photos with text, AR, VR, and a control. Park visitors were randomly assigned to mediums and, following message exposure, shared the acceptability of management treatments. Without any information, all management approaches except “doing nothing” were acceptable. More engaging mediums influenced acceptance for nearly half of the treatment scenarios. Future research can broaden and refine the utility of AR and VR and managers can consider how to optimize resources and communication effectiveness. Management implications: • Providing information about management actions seems essential as it impacted acceptance of such action in seven of eight cases tested. • In visitor use areas, any information impacted acceptance of management actions and therefore prioritizing information sharing can enhance visitor understanding and acceptance of management. • In natural areas, as only virtual reality impacted acceptance, it deserves further testing and consideration. • Doing nothing in response to emerald ash borer (EAB) is unacceptable to visitors.
AB - Communicating about and garnering acceptance of management strategies remains a pervasive challenge. Advanced information communication technologies (ICT), including augmented and virtual reality (AR and VR, respectively), show promise to meaningfully engage visitors, increase their understanding of change and accept management. A paucity of research in ICT and outdoor recreation management exists, however. To bridge the gap, we created an experiment to test four informational mediums about invasive species management in recreation areas. Informational mediums included photos with text, AR, VR, and a control. Park visitors were randomly assigned to mediums and, following message exposure, shared the acceptability of management treatments. Without any information, all management approaches except “doing nothing” were acceptable. More engaging mediums influenced acceptance for nearly half of the treatment scenarios. Future research can broaden and refine the utility of AR and VR and managers can consider how to optimize resources and communication effectiveness. Management implications: • Providing information about management actions seems essential as it impacted acceptance of such action in seven of eight cases tested. • In visitor use areas, any information impacted acceptance of management actions and therefore prioritizing information sharing can enhance visitor understanding and acceptance of management. • In natural areas, as only virtual reality impacted acceptance, it deserves further testing and consideration. • Doing nothing in response to emerald ash borer (EAB) is unacceptable to visitors.
KW - Augmented reality
KW - Elaboration likelihood
KW - Presence
KW - Virtual reality
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U2 - 10.1016/j.jort.2023.100640
DO - 10.1016/j.jort.2023.100640
M3 - Article
SN - 2213-0780
VL - 42
SP - 100640
JO - Journal of Outdoor Recreation and Tourism
JF - Journal of Outdoor Recreation and Tourism
M1 - 100640
ER -