Redirected walking (RDW) is a virtual reality (VR) locomotion technique that enables the exploration of a large virtual environment (VE) within a small physical space via real walking. Thus far, the physical environment has generally been assumed to be rectangular, static, and free of obstacles. However, it is unlikely that real-world locations that may be used for VR fulfill these constraints. In addition, accounting for dynamic obstacles such as people helps increase user safety when the view of the physical world is occluded by a head-mounted display. In this work, we present the design and initial implementation of a RDW planning algorithm that can redirect the user in an irregularly shaped physical environment with dynamically moving obstacles. This represents an important step towards the use of RDW in more dynamic, real-world environments.
|Original language||English (US)|
|Title of host publication||25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings|
|Editors||Frank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||2|
|State||Published - Aug 24 2018|
|Event||25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany|
Duration: Mar 18 2018 → Mar 22 2018
|Name||25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings|
|Other||25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018|
|Period||3/18/18 → 3/22/18|
Bibliographical noteFunding Information:
The work depicted here is sponsored by the U.S. Army Research Laboratory (ARL) under contract number W911NF-14-D-0005, the USC Annenberg Graduate Research Fellowship, and the National Science Foundation Graduate Research Fellowship under Grant No. DGE-1418060. Statements and opinions expressed and content included do not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.
© 2018 IEEE.
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial
- I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques
- I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality
- and virtual realities