Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles

Haiwei Chen, Samantha Chen, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

Redirected walking (RDW) is a virtual reality (VR) locomotion technique that enables the exploration of a large virtual environment (VE) within a small physical space via real walking. Thus far, the physical environment has generally been assumed to be rectangular, static, and free of obstacles. However, it is unlikely that real-world locations that may be used for VR fulfill these constraints. In addition, accounting for dynamic obstacles such as people helps increase user safety when the view of the physical world is occluded by a head-mounted display. In this work, we present the design and initial implementation of a RDW planning algorithm that can redirect the user in an irregularly shaped physical environment with dynamically moving obstacles. This represents an important step towards the use of RDW in more dynamic, real-world environments.

Original languageEnglish (US)
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages523-524
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - Aug 24 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: Mar 18 2018Mar 22 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Other

Other25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Country/TerritoryGermany
CityReutlingen
Period3/18/183/22/18

Bibliographical note

Funding Information:
The work depicted here is sponsored by the U.S. Army Research Laboratory (ARL) under contract number W911NF-14-D-0005, the USC Annenberg Graduate Research Fellowship, and the National Science Foundation Graduate Research Fellowship under Grant No. DGE-1418060. Statements and opinions expressed and content included do not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.

Publisher Copyright:
© 2018 IEEE.

Keywords

  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial
  • I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality
  • and virtual realities
  • augmented

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