@inproceedings{c47af70ed3fd409494fec996a62586f4,
title = "Real-time path planning and navigation for multi-agent and crowd simulations",
abstract = "We survey some of our recent work on real-time path planning and navigation of multiple autonomous agents in dynamic environments. The driving application of our work are real-time crowd simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present extensions to these methods for accelerating the overall simulation and for modeling more complex behaviors. Finally, we present some preliminary results from our simulations.",
keywords = "Agent-based simulation, Roadmaps, Velocity obstacles",
author = "Lin, {Ming C.} and Avneesh Sud and {Van Den Berg}, Jur and Russell Gayle and Sean Curtis and Hengchin Yeh and Stephen Guy and Eric Andersen and Sachin Patil and Jason Sewall and Dinesh Manocha",
note = "Copyright: Copyright 2021 Elsevier B.V., All rights reserved.; 1st International Workshop on Motion in Games, MIG 2008 ; Conference date: 14-06-2008 Through 17-06-2008",
year = "2008",
doi = "10.1007/978-3-540-89220-5_3",
language = "English (US)",
isbn = "3540892192",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "23--32",
booktitle = "Motion in Games - First International Workshop, MIG 2008, Revised Papers",
}