Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time captures user responsiveness, cognitive load reflects mental effort, and BIP represents moments when attention shifts from the virtual to the real world, breaking immersion. While prior work has established that distractions impact these factors individually, the relationship between these constructs remains underexplored, particularly in MR environments where users engage with both real and virtual stimuli. To address this gap, we have presented a theoretical model to understand how congruent and incongruent distractions affect all these constructs. We conducted a within-subject study (N = 54) where participants performed image-sorting tasks under different distraction conditions. Our findings show that incongruent distractions significantly increase cognitive load, slow reaction times, and elevate BIP frequency, with presence mediating these effects.

Original languageEnglish (US)
Pages (from-to)3140-3150
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
Volume31
Issue number5
DOIs
StatePublished - 2025

Bibliographical note

Publisher Copyright:
© 1995-2012 IEEE.

Keywords

  • Distraction
  • Mixed Reality
  • Presence

PubMed: MeSH publication types

  • Journal Article
  • Research Support, U.S. Gov't, Non-P.H.S.

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