Abstract
Virtual objects are essential for building environments in virtual reality (VR) applications. However, creating photorealistic 3D models is not easy, and handcrafting the detailed 3D model from a real object can be time and labor intensive. An alternative way is to build a structured camera array such as a light-stage to reconstruct the model from a real object. However, these technologies are very expensive and not practical for most users. In this work, we demonstrate a complete end-to-end pipeline for the capture, processing, and rendering of view-dependent 3D models in virtual reality from a single consumer-grade RGB-D camera. The geometry model and the camera trajectories are automatically reconstructed from a RGB-D image sequence captured offline. Based on the HMD position, selected images are used for real-time model rendering. The result of this pipeline is a 3D mesh with view-dependent textures suitable for real-time rendering in virtual reality. Specular reflections and light-burst effects are especially noticeable when users view the objects from different perspectives in a head-tracked environment.
Original language | English (US) |
---|---|
Title of host publication | 2017 IEEE Virtual Reality, VR 2017 - Proceedings |
Publisher | IEEE Computer Society |
Pages | 473-474 |
Number of pages | 2 |
ISBN (Electronic) | 9781509066476 |
DOIs | |
State | Published - Apr 4 2017 |
Externally published | Yes |
Event | 19th IEEE Virtual Reality, VR 2017 - Los Angeles, United States Duration: Mar 18 2017 → Mar 22 2017 |
Publication series
Name | Proceedings - IEEE Virtual Reality |
---|
Other
Other | 19th IEEE Virtual Reality, VR 2017 |
---|---|
Country/Territory | United States |
City | Los Angeles |
Period | 3/18/17 → 3/22/17 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Keywords
- Augmented
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial
- I.2.10 [Computing Methodologies]: Vision and Scene Understanding - 3D/stereo scene analysis
- I.3.7 [Computing Methodologies]: Three-Dimensional Graphics and Realism - Color
- Shading
- Shadowing
- Texture
- Virtual realities