TY - CHAP
T1 - Psychological theory and the gamification of learning
AU - Landers, Richard N.
AU - Bauer, Kristina N.
AU - Callan, Rachel C.
AU - Armstrong, Michael B.
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
Copyright:
Copyright 2016 Elsevier B.V., All rights reserved.
PY - 2015/1/1
Y1 - 2015/1/1
N2 - Research on the gamification of learning currently lacks a sturdy theoretical foundation on which to build new knowledge. In this chapter, we identify and explore several theories from the domain of psychology to provide this foundation. This includes the theory of gamified instructional design, classic conditioning theories of learning, expectancy-based theories, goal-setting theory, and self-determination theory. For each theory (or family of theories), we describe the theory itself, relate it to gamification research, and identify the most promising future research directions given that basis. In exploring these theories, we conclude that gamification is not a “new” instructional technique per se but is instead a new combination and presentation of classic motivational techniques. This combination may provide unique value over other approaches, but this is an unresolved empirical question. We conclude by making specific recommendations for both gamification researchers and practitioners to best advance the study of gamification given this sturdy theoretical basis.
AB - Research on the gamification of learning currently lacks a sturdy theoretical foundation on which to build new knowledge. In this chapter, we identify and explore several theories from the domain of psychology to provide this foundation. This includes the theory of gamified instructional design, classic conditioning theories of learning, expectancy-based theories, goal-setting theory, and self-determination theory. For each theory (or family of theories), we describe the theory itself, relate it to gamification research, and identify the most promising future research directions given that basis. In exploring these theories, we conclude that gamification is not a “new” instructional technique per se but is instead a new combination and presentation of classic motivational techniques. This combination may provide unique value over other approaches, but this is an unresolved empirical question. We conclude by making specific recommendations for both gamification researchers and practitioners to best advance the study of gamification given this sturdy theoretical basis.
KW - Expectancy
KW - Gamification motivation
KW - Goal-setting
KW - Psychological theory
KW - Self-determination
UR - http://www.scopus.com/inward/record.url?scp=84926471933&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84926471933&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-10208-5_9
DO - 10.1007/978-3-319-10208-5_9
M3 - Chapter
AN - SCOPUS:84926471933
SN - 9783319102078
SP - 165
EP - 186
BT - Gamification in Education and Business
PB - Springer International Publishing
ER -